Game Design Rants (2022 - Present)
I occasionally give presentations where I rant/teach about gamedesign at a local Game Developer Club. I host content/references for that here.
Jedi Knight Galaxies(2012 - Present)
One of my hobbies is working on JKG, an open-source Star Wars multiplayer shooter RPG, in my spare time. I've been involved with the project since 2009.
The mod is based on Jedi Academy (which itself is based on Quake3) and is written primarily in C/C++, scripting is done in lua. I've worked on nearly all aspects of the code base,
fixed hundreds of bugs, added many new features, and been responsible for several new releases and versions of the project. I am currently the project lead.
I also made the website for JKG. The project's source code can be found here.
SpiderBro(2015)
Game demo, in which a tarantula defends owner from roaches. I lead a team of three other students to create this game in 2015, over the course of 3 months for a class at University.
The game was written in primarily C# and we used Unity.
JKGLauncher(2013)
JKGLauncher, tool originally used for installing, patching, and launching Jedi Knight Galaxies. I fixed bugs, added several new features and maintained the code base.
The Launcher is no longer currently used. You can download the now defunct tool here.
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